28 July, 2009

Trouble at Peterson's Mill

Dropped into Steve at the weekend. After some chewing the fat, playing some Supreme Commander and watching The Kingdom we played a game of PKowboys, Piquet's Old West skirmish game.

Trouble at Peterson's Mill



With the approach of the railroad and rumours of gold in the hills near Caspar, Wyoming; the prominent family of the Vanderbolts has contracted the Pinkerton Agency to acquire land in the Caspar area. Stalwart of the fledgling community are the Petersons who run a mill outside of town.

Peterson's Mill

The Petersons and their mates have gathered just south of the mill once they heard of the Pinkertons' approach. They know their skill and weaponry isn't a match for the Pinkertons but they are definitely up for a fight.

The Townsfolk near the small barrel storage barn

The Townsfolk near the Barrel Barn

The rest of the Townsfolk near the Smithy

The rest of the Townsfolk near the Smithy

The Pinkertons approach in two pairs, one near the Farrell's House

The Pinkertons near the Farrell's House

The other two Pinkertons come in through the scrub.

The other two Pinkertons come in through the scrub

Jim McFarland and Zeke White come out through the scrub shooting

Jim McFarland and Zeke White come out through the scrub shooting

Batt Farrell returns fire and while he doesn't hit anything, the Pinkertons withdraw to take some cover in the tall grass.

Batt Farrell returns fire

Jake Peterson and Ol' Jeb Masterson take cover behind the barrels and take aim at the two Pinkertons over the wall. Some fire is exchanged and Jake is clipped by a round, but he shruggs it off.

Jake Peterson and Ol Jeb Masterson take cover behind the barrels

Marty Evans pokes his head around the Smithy to spot the Pinkertons in the scrub.

Marty Evans pokes his head around the Smithy to spot the Pinkertons

Danny Peterson and Andy O'Reilly can't see the Pinkertons from the side of the mill, and can't decide who should jump over the wall first.

Danny Peterson and Andy O'Reilly can't see the Pinkertons from here

Farrell move up behind a rock column, searching frantically in his pockets for more cartridges for his rifle.

Farrell move up behind a rock column

Danny Peterson and O'Reilly change their minds about jumping the wall and move around the Mill to join the others near the barrels.

Danny Peterson and O'Reilly move around the Mill

Evans moves through the darkened Smithy in an attempt to outflank the Pinkertons.

Evans moves through the darkened Smithy

Evans move through the trees until he can see the Pinkertons near Farrells'

Evans move through the trees until he can see the Pinkertons near Farrells'

Jake Peterson follows Ol' Jeb around the Barrel Hut. Ol' Jeb wanted to get up close with his double-barrel shotgun.

Jake Peterson follows Ol Jeb around the Barrell Hut

Farrell and O'Reilly shoot at the Pinkertons once they take up their new position.

Farrell and O'Reilly shoot at the Pinkertons

Danny follows his brother Jake, he can hear lots of gunfire from Farrells'.

Danny follows his brother Jake

Ol' Jeb unloads the shotgun at Rucker and Walsh: he's caught them loading but somehow they are unscathed!

Ol Jeb unloads the shotgun at the Pinkertons

They unload a torrent of fire back at him, while backing away.

They unload a torrent of fire back

McFarland runs down the laneway to support the guys at Farrells', leaving White behind.

McFarland runs down the laneway

Evans shoots at the Pinkertons but comes nowehere close to hitting them

Evans unloads into the Pinkertons

McFarland catches Evans dead to rights and inflicts a serious wound on him, driving him back to the cover of the trees.

McFarland catches Evans dead to rights

The shells continue to fly near Farrells', Ol' Jeb is hit several times by Walsh but he grits his teeth and reloads. He's had far worse when he fought in Mexico and at Mill Springs. He unloads again into Walsh who feels it this time.

The shells continue to fly near Farrells'

With five of the Townsfolk now working their way towards them, Rucker and Walsh withdraw around the Farrells' House and the Pinkertons make their getaway. But they'll be back...

The Pinkertons back <br />away

The Townsfolk high morale kept them in the game, and although no one was killed, it wasn't for lack of effort! (More down to our inability to roll high when wounding)

First time playing the game, and at half two in the morning after a long day, you might have expected it to be tiring or difficult, but it wasn't. While I can't say the rules are especially well written, they are good. We expect to play more of this.

25 July, 2009

Gaelcon 21 Teaser

The Dahomey Expedition!

In 1913 a French expedition led by the eminent Dr. Gaspard de Châteaubriant left Abomey seeking evidence of native folklore detailing a new species of animal. Similar to stories from The Congo of "Mokole", de Châteaubriant was preparing to go to the Royal Academy of Sciences with evidence of his startling discovery from the northern reaches of Dahomey.
Heading up the River Alpouro to its source in the central highlands by means of riverboat, the expedition was expected to winter there and return before the rainy season in March.



They were declared missing in July, but The Great War intervened as the German colonies of Togoland and Kamerun were invaded by the British and French.
In 1917, a junior member of the expedition, driven insane by Malaria or some other tropical disease turned up in Parakou with stories of the expedition's fate, but no rescue mission was possible until after the war.

By 1920, not one but two rival expeditions were ready to discover the fate of Gaspard de Châteaubriant:
Led by the dashing Commander Abraham Simpson D.S.O., a grizzled group of British veterans marches upriver, armed with Lee Enfields and aided by their trusty native porters ...
Meanwhile Playboy millionaire H. Jack Vanderbolt embarks with a disparate bunch of adventurers, replete with the wonders of this new mechanical age...



Through treacherous savannah and uncharted jungle these brave souls must strive.
What terrible secrets does the Dark Continent hold? What perils lie in wait?

The Dahomey Expedition is a skirmish wargame in the best traditions of pulp adventure. Take control of the brave explorers as they fight their way through the terrible dangers of the dark continent...

Gaelcon 21 will be running from October 24th to 26th at D4 Hotels, Ballsbridge, Dublin 4
View Gaelcon's website here

19 July, 2009

Battle of Sekigahara (Mt Nangu)

The Battle of Sekigahara was a large battle by most standards. Over 80,000 men were on each side, and the main part of the fighting took place on the western section of the battlefield.



One of von Moltke's aides visited the site of the battle in the late 19th century and when told of the deployment of the two armies on the battlefield he assumed that there was no way that Tokugawa could have won the battle.

Through lots of diplomacy, about a quarter of the opposing army was induced to switch sides by Tokugawa, some actively attacked their former allies, other took an entirely passive role in the battle.

Curiously, on the eastern part of the battlefield, not much occured. The majority of the opposing armies just sat still. The smaller Tokugawa screening force would have been overwhelmed in a traditional wargame.

Using Piquet's Band of Brothers, I wanted to use the sequence deck to:

1) allow significant numbers to defect
2) allow those defecting unit to remain undetected by their former allies until they act agressively towards them
3) prevent units from defecting to an army that is doing badly

I added these cards in the Army targeted by defections Troubles and Delays Deck:

Turncoat: 1 Vacillating Unit of opponent's choice switches sides. Is out of command. (2 in deck)

Second Thoughts: 1 unit of opponent's choice is now vacillating. (Cannot affect an Elite unit) (3 in deck)

Traitor: A Leader (but not CinC) declares for the other army He can bring over two units with him (1 in deck)

The other army must spend 1 Morale Chip for the Turncoat or Traitor cards to have effect. Remove all cards from deck once played.

In the other Army's Troubles and Delays Deck

Traitors Revealed: Any turncoat units who have not yet acted aggressively can be treated as enemies (4 in deck)

The battlefield from the Ishido perspective. From left to right: The large Mori clan sits on Mt. Nangu; the smaller Kikkawa clan stretches out in from of the hillside; Clan Chosokabe in deploys in a compact mass slightly to the rear. The Tokugawa forces are: the small Yamamouchi contingent faces towards the main battlefield; the significant Asano force anchors the centre; the Ikeda hold in front of the swamp and paddy fields.

Battlefield in early morning

The massed Mori on Mount Nangu.

Mori force on Mount Nangu

The Chosokabe on far right flank.

Chosokabe on far right flank

The Ikeda guard the extreme left flank.

Ikeda force guard the extreme left flank

The Asano in the centre.

Asano force in the centre

The Yamanouchi hold the junction leading to Sekigahara.

Yamanouchi force hold the junction leading to Sekigahara

The Head of the Asano Clan commands this section of the battlefield.

Head of the Asano Clan

The Mori advance slowly, but their opponents do not respond.

The Mori advance

The Chosokabe force to the right of Mount Nangu advance, threatening to outflank the entire Tokugawa army.

The Chosokabe force to the right of Mount Nangu advance

The Yamanouchi turn from the junction.

The Yamanouchi turn from the junction

The Asano finally advance, heading directly towards the Kikkawa. Both the Ashigaru infantry and the mounted Samurai are vacillating in their willingness for the fight.

The Asano advance

The Yamanouchi head for the lower slopes of Mount Nangu

The Yamanouchi head for the lower slopes

The Asano arquebusiers fire into the Kikkawa, to devastating effect on the opposing gunners.

The Asano arquebusiers fire into the Kikkawa

The Arquebusiers wreak havoc on the Kikkawa, driving the Samurai from the field.

The Arquebusiers wreak havoc on the Kikkawa

The Asano force wheels towards the remnants of the Kikkawa.

The Asano force wheels towards the remnants of the Kikkawa Clan

Caught in a devastating pincer: the Ashigaru infantry are crushed.

Caught in a devastating pincer

Cavalry charge each other: the Ikeda have the initiative against the Kikkawa.

Cavalry charge each other

The Kikkawa are routed off the battlefield. The Mori and the Chosokabe are now separated by the entire enemy force. Is this an opportunity or the death knell for the army?

The Kikkawa are routed off the battlefield

Half of the Mori Clan peels to the left to crush the Yamonouchi.

The Mori hope to crush the Yamonouchi

Chosokabe cavalry wheels towards the rear of the Ikeda, which is still recovering from the fight against the Kikkawa.

Chosokabe cavalry wheels towards the rear of the Ikeda

The Ikeda prepare to meet them head on: their leader shows great skill in wheeling his entire force, trusting in the Asano to deal with the Mori who are now behind him.

The Ikeda prepare to meet them head on

Chosokabe Samurai aren't quick enough and are flanked by the Ikeda.

Chosokabe Samurai aren't quick enough and are flanked

Chosokabe looks on, and raises a signal flag: he has now sworn himself to Tokugawa!

Chosokabe looks on, and raises signal flag

The Chosokabe Samurai are destroyed, dying for a leader who has switched sides...

Chosokabe Samurai rout

The Asano swing back towards the Mori.

Asano force swing back towards the Mori

The Mori descend to begin the decisive clash.

Mori descend to begin decisive clash

The Mori cavalry prepare to charge the Asano lines.

Mori cavalry prepare to charge

The other half of the Mori prepare to engage the Yamanouchi

Mori prepare engage to engage Yamanouchi

But the Mori lead Samurai unit turns their coats. Now the Mori could be in trouble.

But Mori lead Samurai unit turns coat

The Chosokabe cavalry, having seen their lord's signal turn on skirmishers behind them

Chosokabe cavalry, having seen their lords signal turn on skirmishers behind them

Mori fire into ranks of Samurai turncoats.

Mori fire into ranks of Samurai turncoats

The Chosokabe skirmishers are easily brushed aside.

Skirmishers are easily pushed aside

The Asano and Mori lines meet.

Asano and Mori lines meet

The Yamanouchi and their new comrades charge the Mori Ashigaru

Yamanouchi and their new comrades charge Mori Ashigaru

On the main battle lines, two Mori Samurai units rout.

Two Mori<br />Samurai units rout

Routing Mori Cavalry taken in flank to be destroyed.

Routing Mori Cavalry taken in flank

The Tokugawa force have beaten the odds, losing no units and sweeping the enemy from the battlefield.

Over the nine turns played, the single Traitor card showed up: taking the pressure off the Ikeda and allowing the Asano to completely concentrate on the Mori. One (out of two) Turncoat cards showed up: possibly swinging the battle between the Mori and the Yamanouchi just as they met on the lower slopes of the moutain. Two (our of three) Second Thoughts showed up, both targeting Kikkawa units which only became involved to be beaten in melee.
The star of the show though must have been the Asano arquebusiers who destroyed two units in a single turn. That's effective fire!

The next two battles will be more straightforward fights.

04 July, 2009

Operation Panshir

Skip ran this game at Ambush Alley Ireland Day a couple of weeks ago. The combined airborne and mechanised Soviet force must take control of the town, targeting the Mujahideen headquarters specifically.



Mechanised regulars move through the pass and into the town. The BMPs add a lot of firepower to the three squads but they've got to be careful that one hit to the lead vehicle doesn't block the entire road for the rest.

Regulars move through pass into town

Airborne advance into tower overlooking town. From that tower the squad can go on overwatch over most of the town, and can support the other two squads as they make their way down from the wooded ridge.

Airborne advance into tower overlooking town

First BMP takes fire from the first Mujahideen group in the outskirts of the town.

First BMP takes fire from  outskirts

Airborne take tower; immediately they're fired upon by a heavy machine gun at the far side of the town, but their return fire wipes out that position.

Airborne take tower

The second Airborne squad move through wood on ridge to the left of the tower.

Airborne squad move through wood on ridge

They had thought that their route was hidden from the town, but accurate fire from rooftops takes them down. [Skip was very aware of the corridors of fire from his force's rooftop positions]

Accurate fire from rooftops takes them down

One of the BMPs moves onto ridge to support the faltering Airborne advance.

BMP moves onto ridge to support Airborne

Taking fire from several Mujahideen groups inside the town, the Soviet Regulars take cover to the left of the road.

Soviet Regulars take cover

The lead BMP fires directly into the yard of the first Mujahideen stronghold.

BMP fires into yard

Regulars get ready to move up to roof. From there they'll prove to be the bane of many a Mujahideen group attempting to stymie the Soviet attack.

Regulars get ready to move up to roof

Two BMPs are knocked out by RPG fire: now the Regulars are left without support.

Two BMPs are knocked out by RPG fire

Needing to take control of the situation, the Regulars assault the yard, taking control of the area and wiping out a Mujahideen group.

Regulars assault yard

On the rooftop to the rear of the combat zone, Afghans spot for a Mortar.

Afghans spot for Mortar

Room to Room fighting takes place. The Soviet Regulars have advanced into the next house and are putting fire into the second line of the Mujahideen defence. The outflanked Mujahideen group to their right withdraw and attempt to assault, but lose their nerve and keep running across the road and towards their main line of resistance.

Room to Room fighting

Airborne move to edge of wood. At this stage, concerted firepower has driven the other Airborne squad down from the roof of the tower behind them, so they have no support for their advance.

Airborne move to edge of wood

Large Mujahideen group congregate on rooftop: this group attracts a lot of fire but strongly resists Soviet attempts to force their way across the road. Bloodied and with no sign of victory, the soviets withdraw to await a better supported attack.

Large Afghan group congregate on rooftop

What explains this fierce and skillful resistance? A thorough knowledge of the terrain and suspected involvement by Western Special Forces...

Western Special Forces

Skip's buildings look even better in person than in these pictures and I must congratulate the guys down in Kildare for a great setup, remarkable miniatures/terrain, and getting a good bunch of gamers from around the country down for the day of enjoyable gaming. Here's to next time!