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For roleplayers out there of a certain age, the tale of The Gazebo needs no introduction (up there with the Head of Vecna as one of the all-time tall tales of D&D)
GM: You see a well-groomed garden. In the middle, on a small hill, you see a gazebo.
PLAYER: A gazebo? What color is it?
GM: (Pause) It's white, Eric.
PLAYER: How far away is it?
GM: About 50 yards.
PLAYER: How big is it?
GM: (Pause) It's about 30 feet across, 15 feet high, with a pointed top.
PLAYER: I use my sword to detect whether it's good.
GM: It's not good, Eric. It's a gazebo!
PLAYER: (Pause) I call out to it.
GM: It won't answer. It's a gazebo!
PLAYER: (Pause) I sheathe my sword and draw my bow and arrows. Does it respond in any way?
GM: No, Eric. It's a gazebo!
PLAYER: I shoot it with my bow (rolls to hit). What happened?
GM: There is now a gazebo with an arrow sticking out of it.
PLAYER: (Pause) Wasn't it wounded?
GM: Of course not, Eric! It's a gazebo!
PLAYER: (Whimper) But that was a plus-three arrow!
GM: It's a gazebo, Eric, a gazebo! If you really want to try to destroy it, you could try to chop it wih an axe, I suppose, or you could try to burn it, but I don't know why anybody would even try. It's a @#%$*& gazebo!
PLAYER: (Long pause - he has no axe or fire spells) I run away.
GM: (Thoroughly frustrated) It's too late. You've awakened the gazebo, and it catches you and eats you.
Looking forward to issue 2; got an early draft of an article and promises of a couple more already. If you have ideas for wargaming articles (anything else I can pass onto the right person) email me.