31 August, 2011

The Battle of Wimpfen - Scenario

Designed this scenario for my work-in-progress Thirty Years War/English Civil War variant of the Command & Colours system

SETTING THE SCENE

After the fall of the Bohemian capital of Prague following the Battle of White Mountain, Georg Friedrich, Margrave of Baden-Durlach decided to continue the battle and oppose Tilly and Cordoba at Wimpfen.
By early May 1622, the forces of Christian of Brunswick had arrived to the north of the Neckar River and were prepared to assist the Protestant forces. This came as good news to the combined forces of General Ernst von Mansfeld and Georg Friedrich, who hoped to combine their armies before risking a major battle.
To gain time and to attempt to split the combined Catholic army, Mansfeld crossed the Neckar near Heidelberg while Georg Friedrich marched east up the river to cross at Wimpfen. The plan failed as the troops under Tilly and C├│rdoba did not split and instead pursued the 14,000 strong army of Georg Friedrich and cut him off near Wimpfen. Outnumbered, the margrave deployed his troops into a defensive position on a low hill outside of the village.


VICTORY
Victory goes to the side to take six banners.

OPPOSING FORCES

THE SPANISH-LEAGUE ARMY

TILLY
5 Battalions of Infantry (Tercio)
3 ‘Regiments’ of Cavalry

CORDOBA
2 Battalions of Infantry (Tercio) [1 Elite]
2 ‘Regiments’ of Cavalry [1 Cuirassier]
2 Batteries of Field Artillery

THE BADEN ARMY

GEORG FRIEDRICH
5 Battalions of Infantry (Dutch System)
1 Detached Unit of Musketeers
3 ‘Regiments’ of Cavalry
2 Batteries of Heavy Artillery

SPECIAL RULES

THE WAGONBURG
Each Wagonburg is a thin line of a score or so heavy shielded wagons with projecting pikes and a snub-nosed cannon firing grapeshot. Interspersed are detached musketeers. Only Badenser units gain the benefits of occupying a defending a Wagonburg hex.

• A unit of leader moving across a hex side with wagons must stop and may move no further on that turn
• Infantry units on a Wagonburg hex may ignore one flag
• Infantry battling into a Wagonburg hex throw one less dice
• Cavalry battling into a Wagonburg hex throw two less dice
• Infantry battling out in ranged combat throw one more dice
• Cavalry battling out throw two less dice

Full scenario with hex map is available as a pdf here

I'll post rules (really a modification to C&C Napoleonics) in a couple of months - after Gaelcon most like.

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