Battle of Zhawar - Lezhi
DRA forces, chronically under strength and with poor morale have failed in their attack on Zhawar, losing several APCs in the fierce night fighting. Sixth Company have been ordered to take up the slack and are spearheading the assault on the village of Lezhi.
Scenario Information
Duration of Game: 8 Turns
Initiative: Asymmetric – Soviets have Initiative for the duration of the game
Fog of War: Determined normally by Reaction Test rolls
Table Size: 4’x4’
SOVIET MISSION OBJECTIVE
Take control of the village, and prevent any possible escape or reinforcements via the mountain tracks.
SOVIET VICTORY CONDITIONS
Each Mujahideen Unit broken or destroyed +1
Each Mujahideen Leader killed or captured +1
Main Compound under control +15 [X]
Both Trail Exits under control +15 [Y & Z]
SOVIET FORCES
Soviet Motorised Platoon Basic Attributes
Confidence Level: Confident
Supply Level: Normal
Body Armour: Standard (1D)
Troop Quality/Morale: D8/D10
1x BDRM-2 (at A)
1x BMP-1 (at A)
Squad 1 (at A)
Rifle Team 1
2 Riflemen w/AKM
1 Grenadier w/AKM/UGL (Lt. Support, AP:1/AT:0)
1 Gunner w/RPK (Lt. Support, AP:1/AT:0)
Rifle Team 2
2 Riflemen w/AKM
1 Grenadier w/AKM/UGL (Lt. Support, AP:1/AT:0)
1 Gunner w/RPG (Lt. Support, AP:2/AT:1-M.)
Squad 2 (mounted in BMP-1 at A)
Rifle Team 1
2 Riflemen w/AKM
1 Grenadier w/AKM/UGL (Lt. Support, AP:1/AT:0)
1 Gunner w/RPK (Lt. Support, AP:1/AT:0)
Rifle Team 2
2 Riflemen w/AKM
1 Grenadier w/AKM/UGL (Lt. Support, AP:1/AT:0)
1 Gunner w/RPG (Lt. Support, AP:2/AT:1-M.)
MUJAHIDEEN MISSION OBJECTIVE
Defend this mountain fastness to the last man!
MUJAHIDEEN VICTORY CONDITIONS
Each Soviet soldier captured +4
Each Soviet soldier killed +2
Each Soviet soldier seriously wounded +1
Main Compound under control +15 [X]
Both Trail Exits not under Soviet control +15 [Y & Z]
MUJAHIDEEN FORCES
Deploy three Mujahideen units in the main compound, one in the satellite compound and one anywhere else.
Mujahideen Basic Attributes
Confidence Level: Confident
Supply Level: Normal
Troop Quality/Morale: D6/D10
Mujahideen Cell 1
1x Leader w/AK
1x Gunner w/RPG (Lt. Support, AP:2/AT:1-M)
6x Rifleman w/AK
Mujahideen Cell 2
1x Gunner w/RPK (Lt. Support, AP:1/AT:0)
1x Gunner w/RPG (Lt. Support, AP:2/AT:1-M)
7x Rifleman w/AK
Mujahideen Cell 3
1x Leader w/AK
1x Gunner w/RPG (Lt. Support, AP:2/AT:1-M)
6x Rifleman w/AK
DShK Team (No Weapon Team Bonus)
1x Gunner w/12.7mm DShK HMG (Hvy. Support AP:3/AT:1)
2x Assistant Gunners w/AK
Sniper Team (No Weapon Team Bonus)
1x Sniper w/ Dragunov SVD
1x Spotter w/AK
Special Rules
Mujahideen Reinforcements
Insurgency level is 3 and a d6 roll must be made equal to or lower than 3 to bring forces on to the table. If successful, the Taliban player rolls 2D6 and consults the Reinforcement Table.
REINFORCEMENTS RECEIVED
2 1D6 Mujahideen w/AKs, 1x Leader
3 1D6+1 Mujahideen w/AKs
4 1D6+1 Mujahideen w/AKs
5 1x Mujahideen RPG Gunner, 1x Assistant Gunner w/AK
6 1x Mujahideen PKM Gunner, 1x Assistant Gunner w/AK
7 2D6 Mujahideen w/AKs
8 2D6+1 Mujahideen w/AKs
9 2D6 Mujahideen w/AKs, 1 x Leader and 1x RPG Gunner
10 Motorcycle mounted RPG team - rider and pillion with AK and RPG
11 IED Trigger Man with Medium IED: AP:3/AT:2 (4” radius)
12 Motorcycle mounted Dicker - spotter for a medium mortar team
Trail Exits
Reduce the insurgency level for each trail exit the Soviets have a unit at.
Walls and Buildings
All stone walls and buildings provide a Solid Cover bonus (+1D). Buildings are rated at 6D8.
View the pdf
Good scenario, good detail.
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