05 March, 2013

Wharf Project, Part i

A while back I commissioned a wharf from Capability Savage (whose work to make the Airfix Waterloo Farmhouse a true gaming item you may have seen before over on Joy & Forgetfulness).

My brief was simple (or at least simple-minded!):
In broad strokes I was looking for approx. 36" stone and/or wooden wharf to go around three sides of a waterway in a small colonial port. Extras like steps, piers, mooring posts would be good too.
One issue I wasn't sure about was how it would connect to the town - without building up the ground level...

Keeping the overall shape fairly uniform was important - after all I would be transporting this in a box to games. I really didn't want to fully integrate it with the land or water sections - just to set it down on a water area which will be on a earth-coloured mat. I'd be putting buildings nearby with cobbled streets and such, so it'll be a rough-and-ready transition.

Two wooden jetties would jut out from the main wharf.

I had a few boats which needed to be considered. Three of them have straight gunwales of just less than 1". The fourth one has a waist of just more than 1" and forecastle/quarterdecks of approx 2".
My initial feeling was that something of between 1 & 2" is about right (for 28mm figures by the way).

The game in question was set during the Pulp era, so aiming for 1920s/30s colonial Africa, but really I wanted to be able to use it for Mobsters as well - somewhere between a well-run merchant dock and small Caribbean port.

More photos to come...


  1. I agree - looking good.


  2. Great start. The jetties are most impressive.

  3. It's shaping up nicely. This is the kind of wharf I'd like to build for my Colonial gaming one of these days. Thanks for sharing.


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