Designed this scenario for my work-in-progress Thirty Years War/English Civil War variant of the Command & Colours system
SETTING THE SCENE
After the fall of the Bohemian capital of Prague following the Battle of White Mountain, Georg Friedrich, Margrave of Baden-Durlach decided to continue the battle and oppose Tilly and Cordoba at Wimpfen.
By early May 1622, the forces of Christian of Brunswick had arrived to the north of the Neckar River and were prepared to assist the Protestant forces. This came as good news to the combined forces of General Ernst von Mansfeld and Georg Friedrich, who hoped to combine their armies before risking a major battle.
To gain time and to attempt to split the combined Catholic army, Mansfeld crossed the Neckar near Heidelberg while Georg Friedrich marched east up the river to cross at Wimpfen. The plan failed as the troops under Tilly and Córdoba did not split and instead pursued the 14,000 strong army of Georg Friedrich and cut him off near Wimpfen. Outnumbered, the margrave deployed his troops into a defensive position on a low hill outside of the village.
VICTORY
Victory goes to the side to take six banners.
OPPOSING FORCES
THE SPANISH-LEAGUE ARMY
TILLY
5 Battalions of Infantry (Tercio)
3 ‘Regiments’ of Cavalry
CORDOBA
2 Battalions of Infantry (Tercio) [1 Elite]
2 ‘Regiments’ of Cavalry [1 Cuirassier]
2 Batteries of Field Artillery
THE BADEN ARMY
GEORG FRIEDRICH
5 Battalions of Infantry (Dutch System)
1 Detached Unit of Musketeers
3 ‘Regiments’ of Cavalry
2 Batteries of Heavy Artillery
SPECIAL RULES
THE WAGONBURG
Each Wagonburg is a thin line of a score or so heavy shielded wagons with projecting pikes and a snub-nosed cannon firing grapeshot. Interspersed are detached musketeers. Only Badenser units gain the benefits of occupying a defending a Wagonburg hex.
• A unit of leader moving across a hex side with wagons must stop and may move no further on that turn
• Infantry units on a Wagonburg hex may ignore one flag
• Infantry battling into a Wagonburg hex throw one less dice
• Cavalry battling into a Wagonburg hex throw two less dice
• Infantry battling out in ranged combat throw one more dice
• Cavalry battling out throw two less dice
Full scenario with hex map is available as a pdf here
I'll post rules (really a modification to C&C Napoleonics) in a couple of months - after Gaelcon most like.
This is the ongoing record of my various wargaming exploits. Please leave a comment if you see something you like
31 August, 2011
22 August, 2011
Slick Recovery
Two old college buddies dropped over on Saturday night for a spot of wargaming. I dusted off my copy of Ambush Valley and did a quick and dirty merge with Force on Force.
An Austrlian patrol is in a position to meet up with the downed aircrew

Through bush and paddy field it's meeting up with some local Viet Cong resistance in its effort to get to them

Moving up to hold down one of the stream crossings, this fire team gets hit with a minestrike, downing one of its members

On the other flank, this fire team rushes an enemy position - unwisely eschewing sticking to cover

The patrol's command team catches the VC out in the open

A VC machine gun team trades fire with the Australians across the stream

VC and Aircrew in firefight across mud pond. This main force VC cell is well-armed and the aircrew has hunkered down to go on overwatch in defence of this position

VC reinforcements arrive to start putting the pressue on the Australian's attempt to rescue the aircrew

VC outflanked and ambushed by the command team, which picks up the pace to cross the river to join up with the aircrew

The M60 gunner, whose team have taken serious casualties means business. There's no one in the VC who can stop him, not even this lone VC who pops out of a spider hole. He's some kind of Strike Commando!

VC reinforcements finally have their say, and the aircrew and Australian command team are taken out yards from each other.

A nice intro game for the two lads (who may not ignore the benefits of cover and overwatch next time!)
It was the 45-year anniversary of Long Tan during the week, so take a look at this site - some great photos.
An Austrlian patrol is in a position to meet up with the downed aircrew
Through bush and paddy field it's meeting up with some local Viet Cong resistance in its effort to get to them
Moving up to hold down one of the stream crossings, this fire team gets hit with a minestrike, downing one of its members
On the other flank, this fire team rushes an enemy position - unwisely eschewing sticking to cover
The patrol's command team catches the VC out in the open
A VC machine gun team trades fire with the Australians across the stream
VC and Aircrew in firefight across mud pond. This main force VC cell is well-armed and the aircrew has hunkered down to go on overwatch in defence of this position
VC reinforcements arrive to start putting the pressue on the Australian's attempt to rescue the aircrew
VC outflanked and ambushed by the command team, which picks up the pace to cross the river to join up with the aircrew
The M60 gunner, whose team have taken serious casualties means business. There's no one in the VC who can stop him, not even this lone VC who pops out of a spider hole. He's some kind of Strike Commando!
VC reinforcements finally have their say, and the aircrew and Australian command team are taken out yards from each other.
A nice intro game for the two lads (who may not ignore the benefits of cover and overwatch next time!)
It was the 45-year anniversary of Long Tan during the week, so take a look at this site - some great photos.
17 August, 2011
Viet Cong
I picked up a veritable horde of Viet Cong over on The Guild recently
RPG Team

Sniper

1st Cadre - a mix of bolt-action rifles and sub-machine guns

Recoilless Rifle Team

Bazooka Team

2nd Cadre

3rd Cadre

Light Machine Gunners

Heavy Machine Gun Team

Security Cell - armed with more advanced assault rifles

Force Command, with light mortar, runner and pack rat

Medic takes care of the wounded

4th Cadre

Ambush Valley

We'll see them in action on Saturday
RPG Team
Sniper
1st Cadre - a mix of bolt-action rifles and sub-machine guns
Recoilless Rifle Team
Bazooka Team
2nd Cadre
3rd Cadre
Light Machine Gunners
Heavy Machine Gun Team
Security Cell - armed with more advanced assault rifles
Force Command, with light mortar, runner and pack rat
Medic takes care of the wounded
4th Cadre
Ambush Valley
We'll see them in action on Saturday
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