31 August, 2011

The Battle of Wimpfen - Scenario

Designed this scenario for my work-in-progress Thirty Years War/English Civil War variant of the Command & Colours system

SETTING THE SCENE

After the fall of the Bohemian capital of Prague following the Battle of White Mountain, Georg Friedrich, Margrave of Baden-Durlach decided to continue the battle and oppose Tilly and Cordoba at Wimpfen.
By early May 1622, the forces of Christian of Brunswick had arrived to the north of the Neckar River and were prepared to assist the Protestant forces. This came as good news to the combined forces of General Ernst von Mansfeld and Georg Friedrich, who hoped to combine their armies before risking a major battle.
To gain time and to attempt to split the combined Catholic army, Mansfeld crossed the Neckar near Heidelberg while Georg Friedrich marched east up the river to cross at Wimpfen. The plan failed as the troops under Tilly and Córdoba did not split and instead pursued the 14,000 strong army of Georg Friedrich and cut him off near Wimpfen. Outnumbered, the margrave deployed his troops into a defensive position on a low hill outside of the village.


VICTORY
Victory goes to the side to take six banners.

OPPOSING FORCES

THE SPANISH-LEAGUE ARMY

TILLY
5 Battalions of Infantry (Tercio)
3 ‘Regiments’ of Cavalry

CORDOBA
2 Battalions of Infantry (Tercio) [1 Elite]
2 ‘Regiments’ of Cavalry [1 Cuirassier]
2 Batteries of Field Artillery

THE BADEN ARMY

GEORG FRIEDRICH
5 Battalions of Infantry (Dutch System)
1 Detached Unit of Musketeers
3 ‘Regiments’ of Cavalry
2 Batteries of Heavy Artillery

SPECIAL RULES

THE WAGONBURG
Each Wagonburg is a thin line of a score or so heavy shielded wagons with projecting pikes and a snub-nosed cannon firing grapeshot. Interspersed are detached musketeers. Only Badenser units gain the benefits of occupying a defending a Wagonburg hex.

• A unit of leader moving across a hex side with wagons must stop and may move no further on that turn
• Infantry units on a Wagonburg hex may ignore one flag
• Infantry battling into a Wagonburg hex throw one less dice
• Cavalry battling into a Wagonburg hex throw two less dice
• Infantry battling out in ranged combat throw one more dice
• Cavalry battling out throw two less dice

Full scenario with hex map is available as a pdf here

I'll post rules (really a modification to C&C Napoleonics) in a couple of months - after Gaelcon most like.

22 August, 2011

Slick Recovery

Two old college buddies dropped over on Saturday night for a spot of wargaming. I dusted off my copy of Ambush Valley and did a quick and dirty merge with Force on Force.


An Austrlian patrol is in a position to meet up with the downed aircrew

Australian patrol moves in

Through bush and paddy field it's meeting up with some local Viet Cong resistance in its effort to get to them

Through bush and paddy field

Moving up to hold down one of the stream crossings, this fire team gets hit with a minestrike, downing one of its members

Minestrike

On the other flank, this fire team rushes an enemy position - unwisely eschewing sticking to cover

Rushing an enemy position

The patrol's command team catches the VC out in the open

Catching VC out in the open

A VC machine gun team trades fire with the Australians across the stream

Machine Gun trading fire

VC and Aircrew in firefight across mud pond. This main force VC cell is well-armed and the aircrew has hunkered down to go on overwatch in defence of this position

VC and Aircrew in firefight across mud pond

VC reinforcements arrive to start putting the pressue on the Australian's attempt to rescue the aircrew

VC reinforcements

VC outflanked and ambushed by the command team, which picks up the pace to cross the river to join up with the aircrew

VC ambushed

The M60 gunner, whose team have taken serious casualties means business. There's no one in the VC who can stop him, not even this lone VC who pops out of a spider hole. He's some kind of Strike Commando!

M60 Gunner vs Spider Hole

VC reinforcements finally have their say, and the aircrew and Australian command team are taken out yards from each other.

Main Force VC target aircrew

A nice intro game for the two lads (who may not ignore the benefits of cover and overwatch next time!)

It was the 45-year anniversary of Long Tan during the week, so take a look at this site - some great photos.

17 August, 2011

Viet Cong

I picked up a veritable horde of Viet Cong over on The Guild recently


RPG Team

RPG Team

Sniper

Sniper

1st Cadre - a mix of bolt-action rifles and sub-machine guns

1st Cadre

Recoilless Rifle Team

Recoilless Rifle Team

Bazooka Team

Bazooka Team

2nd Cadre

2nd Cadre

3rd Cadre

3rd Cadre

Light Machine Gunners

Light Machine Gunners

Heavy Machine Gun Team

Heavy Machine Gun Team

Security Cell - armed with more advanced assault rifles

Security Cell

Force Command, with light mortar, runner and pack rat

Command

Medic takes care of the wounded

Medical Station

4th Cadre

4th Cadre

Ambush Valley

Ambush Valley

We'll see them in action on Saturday

More like this